Sadly, those kinds of beautiful demonstrations of the laws of physics are one of the only redeeming qualities of Backbreaker, a frustrating mess of poor design decisions and awful AI. The visual component of the marvelously rendered collisions serves to enhance the feeling of accomplishment that you get when you succeed in Backbreaker: the most satisfying part of one of my long touchdown runs was seeing three straight defenders crumple to the field and reach futilely for my ankles after I greeted each of them with a stiff-arm. The Euphoria part of the gameplay equation in Backbreaker doesn’t fail to impress, producing moments of brilliance that you’ve heretofore only seen on a real-life football field. Unfortunately, there’s a lot more to simulating the sport of football than bodies hitting each other.īackbreaker (PlayStation 3, Xbox 360 ) Ostensibly, a football game is the ideal showcase for such an engine, which produces incredibly realistic collisions. The defining feature of this highly anticipated football game is its use of NaturalMotion’s Euphoria engine, which lends “life” to the 22 men on the virtual field and does away with canned animations in favor of a simulation of bodies that have skeletons, muscles, and a nervous system. NaturalMotion’s Backbreaker is the newest challenger to Madden’s gridiron dominance. Madden is the king when it comes to football videogames - if by default - and threats to its throne so far, such as 2K Sports’ All-Pro Football 2K8, have failed to capture an audience. “ You come at the king, you best not miss,” says stick-up man Omar Little in The Wire, when he retaliates against the Barksdale organization after they put a bounty on his head and tried to take him out.
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